I would say that Vaevicti and the card-drawer are both flavorful but not actually, well, worthwhile. No offense. I just don't see them as playable for any power factor. For flavor, Jund-breathing is pretty cool.
Kresh is obviously a BAMF. I toyed around with building that deck, and ending up finding it... boring. This may just be my playstyle, or maybe I didn't go in depth enough, but he just seems really uninspiring. There are so many amazing combos with him that you don't even have to think about it. Earthquake? Sure. Damnation (with indestructibility)? Yes please. Pyrohemia, Pestilence? Definitely. Slice and Dice? OK. And on. And on. And on.
And the problem I had wasn't deciding which of those was the most awesome - it was deciding which of them put me to sleep the least. Another wrath effect, my general gets big, I swing and/or Fling
. Rinse and repeat.
Yet another difficulty is the surplus of tuck effects now available.
White: Condemn, Hallowed Burial, Oblation
Blue: Hinder, Spell Crumple, Ether Well
Red: Chaos Warp
Plus a plethora of Unsummon
The slight offset to that is that since you are playing black, you have access to maybe more tutors than all the other colors put together.
However, at the end of the day, if you're playing 20 Wraths, and no Kresh, they will either be masses of dead cards or the other players will be thinking: "Goddammit not another Wrath, we need to kill this guy."
If you're looking for pure power, Kresh or Karrthus are the way to go. Hasty (large) generals are powerful. Take a look at Thraximundar
, as an example. You also have a pretty reasonable chance of stealing other players' creatures, or better yet their general. My big gripe against Karrthus is that you can't play Standardize
with him. Oh well.
Sek'Kuar is fun. The way to really break him of course is through Insurrection
, since he only cares if you *control* the creature. And keep in mind that unlike some similar effects, the tokens don't go away at end of turn, but they DO have haste.
So, my opinion in brief:
Best general for overall pure power, ignoring tucks: Kresh
Best general for more consistent power: Karrthus, since you don't have to build around as much
Best combination of cool/interesting effect and some power: Sek'Kuar
Best flavor general: Completely up to you of course, but Vaevictis Asmadi
has the unique distinction of being the OG, or maybe EG (Elder General/Gangster?)