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 Post subject: Rhys, the Redeemed
AgePosted: 2011-Oct-23 5:37 pm 

Joined: 2011-Sep-20 3:45 pm
Age: Drake
Location: Hamilton, ON
So I built this deck with a few things in mind. I needed to step out of my comfort zone and play something not blue, and also to force myself to play with cards I normally wouldn't, and not play with cards I would. This deck is a far cry from tuned, but after playing it with my playgroup yesterday I can say I am impressed with it overall.

I am looking for some tweaks and maybe some cards that I obviously missed. The point of the deck is to make tokens and then make said tokens stupid. I am not looking for anything outright degenerate but silly enough (this is one reason I omitted any haste effects).

I made a point of avoiding Reveillark & Karmic Guide. Also I don't own a Primeval Titan or Temple Garden so that is why they are not in the deck.

Commander
Rhys the Redeemed

Creatures
Mirror Entity
Kamahl, Fist of Krosa
Verdant Force
Pentavus
Terastodon
Regal Force
Woodfall Primus
Mycoloth
Avenger of Zendikar
Triskelion
Deranged Hermit
Juniper Order Ranger
Myr Battlesphere
Tolsimir Wolfblood
Squirrel Mob
Academy Rector
Soul Warden
Essence Warden
Loaming Shaman
Eternal Witness
Sakura-Tribe Elder
Wood Elves
Solemn Simulacrum
Voidstone Gargoyle

Removal
Oblivion Ring
Path to Exile
Swords to Plowshares
Austere Command
Day of Judgment
Ray of Revelation
Krosan Grip
Hour of Reckoning
Martial Coup

Shenanigans
Crop Rotation
Harrow
Praetor's Counsel
Earthcraft
Harmonize
Gaea's Blessing
Regrowth
Parallel Lives
Doubling Season
Mirari's Wake
Fecundity
Glare of Subdual
Hoofprints of the Stag
Overwhelming Stampede
Awakening Zone
Beacon of Creation
Conqueror's Pledge
Squirrel Nest
White Sun's Zenith
Gaea's Anthem
Overrun
Beastmaster Ascension

Artifacts
Sensei's Divining Top
Skullclamp
Sol Ring
Expedition Map
Altar of Dementia
Slate of Ancestry
Spawning Pit
Akroma's Memorial
Eldrazi Monument

Planeswalkers
Garruk Wildspeaker
Ajani Goldmane
Elspeth Tirel

Land
Forest x11
Plains x9
Marsh Flats
Windswept Heath
Wooded Foothills
Mosswort Bridge
Windbrisk Heights
Gaea's Cradle
Gavony Township
Savannah
Maze of Ith
Sunpetal Grove
Horizon Canopy
Strip Mine

So I am thinking of adding a little more early ramp in order to get online faster.
Maybe a few tutor effects.
A few cards I found to be a little underwhelming are: Awakening Zone, Voidstone Gargoyle, Earthcraft, Squirrel Nest, Squirrel Mob, Tolsimir Wolfblood, Beacon of Creation & Regal Force.
A few cards that suprised me are: Spawning Pit (so good for making use of dying tokens, saves your ass from Massacre Wurm), Ray of Revelation, the Hideaway lands.

So any ideas or suggestions would be welcome.

_________________
I went outside once. The graphics were okay, but the gameplay sucked.


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