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 Post subject: Nin, the Pain Artist (Artifact)
AgePosted: 2011-Sep-09 6:50 pm 

Joined: 2011-Feb-15 6:09 pm
Age: Drake
This is an aggressive artifact-heavy combo deck. I picked Nin as my general because I have an explosive early game and tend to exhaust my hand very fast. Also, she packs removal for threats (such as Kaalia of the Vast).

I am looking for suggestions for cards I should add to my deck as well as alternate strategies. I don't like spending more than a few dollars on a card; if it is expensive and in this deck it is because I own it already. Infinite combos are banned in my group, so please do not suggest any infinite combos. (I did not include Grim Monolith/Basalt Monolith + Power Artifact for this reason.)


General:
Nin, the Pain Artist

Mana:
Darksteel Citadel (0)
Seat of the Synod (0)
Great Furnace (0)
Island x20 (0)
Mountain x14 (0)
Steam Vents (0)
Sol Ring (1)
Mana Vault (1)
Vedalken Engineer (2)
Etherium Sculptor (2)
Krark-Clan Ironworks (4)
Thran Dynamo (4)
Gilded Lotus (5)
Blinkmoth Urn (5)

Synergy
Bludgeon Brawl (3)
Sculpting Steel (3)
Clock of Omens (4)
Unwinding Clock (4)
Karn, Silver Golem (5)
Mirrorworks (5)
Mycosynth Lattice (6)
Darksteel Forge (9)
Mycosynth Golem (11)

Cheating
Copper Gnomes (2)
Fabricate (3)
Treasure Mage (3)
Master Transmuter (4)
Kuldotha Forgemaster (5)
Tezzeret the Seeker (5)
Reshape (X+2)
Transmute Artifact (X+2)

Renewal
Goblin Welder (1)
Myr Retriever (2)
Scarecrone (3)
Arcbound Reclaimer (4)
Call to Mind (4)

Answers:
Maze of Ith (0)
Foil (0)
Thwart (0)
Hinder (3)
Nevinyrral's Disk (4)
Evacuation (5)
Spin Into Myth (5)
Capsize (6)
Duplicant (6)
Steel Hellkite (6)
All is Dust (7)
Karn Liberated (7)
Spine of Ish Sah (7)

Card Advantage
Reliquary Tower (0)
Sensei's Divining Top (1)
Windfall (3)
Future Sight (5)
Memory Jar (5)
Rush of Knowledge (5)
Invoke the Firemind (X+3)

Beatsticks
Master of Etherium (3)
Sharding Sphinx (6)
Myr Battlesphere (7)
Bosh, Iron Golem (8)
Platinum Emperion (8)
Sundering Titan (8)
Inkwell Leviathan (9)
Rite of Replication (9)
Darksteel Colossus (11)
Blightsteel Colossus (12)
It That Betrays (12)


Combos:
It is important to note that synergy is much more important than combos with this style of deck. Synergies allow the deck to remain versatile and take advantage of opportunities; combos draw aggro from opponents and ensure that your permanents will be targeted for removal.
Darksteel Forge + Mycosynth Lattice + Nevinyrral's Disk: Everyone knows it, everyone hates it.
It That Betrays + All is Dust: Gain control of all colored permanents your opponents control.
Sundering Titan + (Goblin Welder or Scarecrone + sac outlet): Land destruction won't make you any friends.
Sundering Titan + Master Transmuter: Destroy 10 lands for 1 mana. Plus you get to untap your titan after you attack with it!
Bosh, Iron Golem + Spine of Ish Sah: Break combos and deal damage.

Other Cards to Consider/Recently Removed From Deck:
Copy Artifact
Dragon Mage
Everflowing Chalice
Molten Psyche
Shivan Meteor
Starstorm
Trash for Treasure
Urza's Rage
Wheel of Fortune
Eldrazi Conscription

Suggestions (and criticisms) are appreciated!


Last edited by mediocresurgeon on 2011-Sep-10 7:31 am, edited 4 times in total.

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 Post subject: Re: Nin, the Pain Artist (Artifact)
AgePosted: 2011-Sep-09 9:08 pm 
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Joined: 2010-Aug-10 12:17 am
Age: Drake
Location: California, USA
mediocresurgeon wrote:
Eldrazi Conscription + Rite of Replication: In case one beatstick wasn't enough.


I get the impression from this that you expect the Rite to copy the abilities and bonus granted from the Conscription. This wouldn't actually work that way as a copy of a creature only gains the characteristics of the creature copied- not from any aura's or equipment attached to it.

_________________
"Hinder me? Thou fool. No living man may hinder me!" -The Witch King of Angmar
"But no living man am I! You look upon a woman." -Éowyn, daughter of Éomund


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 Post subject: Re: Nin, the Pain Artist (Artifact)
AgePosted: 2011-Sep-10 7:20 am 

Joined: 2011-Feb-15 6:09 pm
Age: Drake
jesstersmasque wrote:
I get the impression from this that you expect the Rite to copy the abilities and bonus granted from the Conscription. This wouldn't actually work that way as a copy of a creature only gains the characteristics of the creature copied- not from any aura's or equipment attached to it.


Thanks for pointing that out. I just reviewed rule 706.2 and you are correct. Knowing that, I will probably drop Eldrazi Conscription from my deck—somehow it just seems easier to include a fatty than it is to enchant a creature into becoming one.

EDIT:
Removed Eldrazi Conscription
Added Mirrorworks


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 Post subject: Re: Nin, the Pain Artist (Artifact)
AgePosted: 2011-Sep-11 4:59 am 
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Joined: 2010-Aug-10 12:17 am
Age: Drake
Location: California, USA
Quote:
somehow it just seems easier to include a fatty than it is to enchant a creature into becoming one.

I notice you already have an impressive list of fatties but might I suggest Ulamog, the Infinite Gyre? I run him in my Nin deck as he performs several very useful functions beyond his obvious use as a beatstick- he is indestructible and therefore works well with Nin's ability (not too important but still), he knocks out any permanent on the board, and finally he shuffles your graveyard into your deck. Personally, I run into many games in which I've drawn and played so much with Nin that I find it essential to recycle my graveyard. Just a thought.

_________________
"Hinder me? Thou fool. No living man may hinder me!" -The Witch King of Angmar
"But no living man am I! You look upon a woman." -Éowyn, daughter of Éomund


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